Designing a gaming system


What objects are required in a gaming system?

In a text adventure system, the game centres around a characters travel through a world. Each location has a description, which can add flavor and dramatic tension to a situation. Locations lead to other locations (let's call this an exit), which in turn leads to other locations. The player navigates through a world by typing commands (north, walk east, go south), and can also interact with 'objects' such as a door, a button, an item of treasure. Some objects can act as containers, and some can act as triggers for a certain event (key unlocks a door).

From this description, can you think of some suitable objects for a text-adventure gaming system?

Here's some objects that I thought of :

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