Implementing a simple gaming system object model


Simple gaming system object model

With each tutorial, we'll expand upon a simple gaming system object model. For the moment, however, we'll concentrate on the minimal subset of objects required to implement simple gameplay.

There are two primary objects which are required :-

In this tutorial, we'll cover the design and implmentation of each of these objects, as well as writing a simple applet to show how locations and exits work.

<-- Back to "Creating a text-adventure game"